Driver safety is related to driver training, driver impairment, individual characteristics of the driver and cultural differences. So, it's a multifaceted theme that covers different aspects. In this blog I want to present short articles on these aspects and the significance of car driving simulators, and I hope you enjoy reading them.
Tuesday 17 October 2017
Cockpit vs desktop driving simulators
When people think of a driving simulator, they usually see a frame with a car seat and three monitors attached on top of the frame. In most cases, driving simulators are used for driver training. The development started in the 1990's and became more popular during the last five years. They usually run on a windows computer with a advanced graphics board with 3 to 4 out put channels. In most cases, there are three graphics channels where each channel is presented on a separate monitor. There's a channel for the forward out of the window view, one for the left view and one for the right view. The horizontal viewing angle covers 180 to 210 degrees horizontal field of view (FOV). Inside each channel a rearview mirror is inserted, so basically there's an almost 360 degrees horizontal FOV.
For training, the most important part consists of the software. The more part-tasks of driving are teached and trained, the better the simulator. Its important that the simulator training addresses the same skills as driving in a real car. These skills must be rehearsed a lot in order to become automated by the driver. In that case, they require less attention and the driver can attend better to the surroundings and to unexpected events, which greatly enhancs traffic safety.
The best driving simulators have a higher training value. Yet, strangely, this is not what driving instructors generally look for. They often see a driving simulator as a marketing trick, to show the world how advanced they are. For that, its important for them how the simulator looks.
The price of a driving simulator is a sum of three things:
- the software
- the required hardware: a computer with a high-end GPU (graphics board), 3 or 4 monitors, and set of actuators (steering wheel, pedals, gear shifter and buttons and switches) anda sound system
- the additional hardware, for example a cockpit with a car seat or a motion platform.
The software and the required hardware are essential. The additional hardware is NOT essential. You can do without a very expensive motion platform or an expensive cockpit.
Desktop simulators have the software and the required hardware, but they don't have the addidtional hardware. Carnetsoft sells desktop simulators or just simply the software and the price for a compete system is lower than 5000 euro. Other sellers of driving simulators such as ST Software or Green Dino sell cockpit simulators at prices between 15000 and 20000 euro. This big difference in prices is mainly for the cockpit, a compinent that is not really needed.
Wednesday 6 April 2016
Driver training and driving simulators
I would like to draw the reader's attention to a blog that focusses on driving simulators and driver training. Especially the following blog posts may be of interest to anyone interested in driver training and simulators:
The advantages of using a driving simulator for driver training discusses the fact that the traditional form of driver training in a learner car does not convey the most optimal form of training for car driving. Driving a car requires complex multitasking where a large number of tasks are performed simultaneously. This has very specific training requirements that are better met in a driver training simulator.
Task automation in car driver education zooms in on the task automation aspect that is trained specifically in a driving simulator. When a driver is overloaded because the driving environment demands more attention than the driver can allocate, a phenomenon called 'cognitive tunneling' occurs that increases accident risk.
Practice is all in driver training argues that a good driver has practiced a lot in all relevant traffic tasks and that simulators are very proficient in giving a lot of consistent practice to the learner driver. Specific driving tasks are practiced without the distractions and stress that comes with driver training in a learner car on public roads. Also, a driver training in a driving simulator ensures that the trainee gets sufficient practice in all driving related tasks. Also check this post about the type of car driving simulator.
Sunday 3 April 2016
Differences in quality levels of driving schools
Some driving schools perform consistently well while other perform not so well. There has been some research into determining factors that contribute to the quality of driver training, and the amount of practice in relevant driving tasks appears to be a very important factor. Lack of driving experience is probably the most important reason why young drivers fail for their driving exams or are overrepresented in the accident statistics. This suggests that driving schools with an excellent track record give their students a lot of driving experience in various driving tasks. This suggests that it is not a very good idea to apply for crash courses that promise a curriculum that has been reduced in time to just a couple of weeks. It also suggests that a learner permit where young drivers are supervised by an experienced driver and have to practice a lot while they are only allowed to drive in favourable circumstances (for example only during daylight) is probably a good idea. It has never been proved that supervision by professional instructors results in better drivers or higher pass rates at exams, compared to supervision by parents. All in all, extensive practice appears to be the most important factor in passing of failing for the driving test.
Quality of the driving school is an important factor in the choice of a driving school by a learner driver. In most countries it is difficult for a learner driver to find information about the quality of driving schools. In the Netherlands, around 7750 driving schools were registered in 2012. All driving instructors have to be licenced and all have followed extensive training to become a registered instructor. In order to apply for a driving test, 40 lessons (one hour per lesson) are required, on average, in a learner car on public roads. The instructor determines when the learner driver is ready to pass for the test. Still, year after year the average pass ratio for the driver test (first time) is around 50%.
In the Netherlands the pass ratios of driving schools are publicly available via the website of the examination institute (CBR). This information is generally available to the public and is used by learner drivers to choose a driving school for their driver training. A number of driving schools have consistent high scores while other driving school consistently perform poorly on pass ratio. Lets define a good driving school as a driving school where more than 75% of all students pass the first time they do the driving test. Over a large sample of driving schools, around 12,5% of all driving schools can be qualified as 'good', according to this definition. If we define a poor driving school as one where only 25% of all students pass for their exam the first time, then around 17,5% of all driving schools can be considered 'poor'. 70% of all driving schools are then 'average'.
The 'good' driving schools generally attract a lot more learner drivers. They do well economically, while the 'poor' driving schools often struggle to survive, because the market is highly competitive. A pass percentage lower than 25% is low according to Dutch standards, whereas a pass ratio of 50% is considered 'normal'. These driving schools can benefit strongly by using a car driving simulator to increase the level of practice and task automation in their students. This will improve the quality of driver training for these low performing driving schools, because the simulator curriculum promotes task automation and extensive practive in relevant driving tasks. It is expected that this will increase the pass ratio and thus attract more customers.
Sunday 24 August 2014
Driving simulators of Carnetsoft
Carnetsoft provides low-cost professional car driving simulators for driver education and driving schools. Compared with other manufacturers, the driving simulators of Carnetsoft are by far the most cost-effective. A complete desktop systems with 210 degrees field of view costs only 4.999,- euro. This includes all driver training software, software for training of safety awareness, a high-end computer, 4 x 23 inch monitors (HD), a control unit, webcam to track the head movements and a sound system. This car simulator has a number of advantages compared to traditional driver training in a learner car.
There's also another blog about driver safety and car driving simulators you may be interested in.
This is the most advanced low-cost driving simulator you will find on the market.
Driving simulators come in various forms, some a desktop systems and others as cockpit simulators.
This is the most advanced low-cost driving simulator you will find on the market.
Driving simulators come in various forms, some a desktop systems and others as cockpit simulators.
Saturday 21 June 2014
Preferred time-headway in car-following and operational skills in expected braking reactions
The following article is an unpublished
experiment from my thesis, from adaptive control to adaptive driver behaviour. It
was performed in a research car driving simulator. For references the reader is referred to this thesis.
In a driving simulator experiment the relation between preferred time-headway in
steady-state car-following and operational competence in braking reactions was
studied. The hypothesis that drivers with smaller preferred time-headways are
able to react faster or generate a faster motor response per se was not
confirmed. Also, no evidence was found for differences in perceptual processes
related to the detection of braking by the lead vehicle between short
followers and drivers with a larger preferred time-headway. The results suggest
that short followers generate a faster motor response when there is some
uncertainty concerning the level and duration of deceleration of the lead
vehicle in case it brakes. The results suggest that short followers differ from
long followers in the ability to transform visual feedback to a required motor
response. However, the presence of brake lights is required for the relation
between operational performance and choice of time-headway to hold, possibly
because a change in feedback requirements, i.e. the absence of brake lights, is
more detrimental for skilled performers.
Introduction
Choice of time-headway (THW) in car-following has been associated with
task-related factors and with factors related to temporary state in a number of
studies. The results of these studies may be explained in terms of an adaptation
of choice of THW to perceived performance decrements in operational skills
related to braking. The importance of task-related factors appears from the
studies of Fuller (1981) and Brookhuis et al. (1991). Fuller (1981) studied
THW of truck drivers. During the late shift, consisting mainly of driving in
the dark, time-headway was significantly larger than during day time driving.
Fuller explained this as an effect of visual conditions. Brookhuis et al.
(1991) reported an increase in THW when using a car telephone while driving. The effects on THW may be explained as a
result of awareness of the effects of
task demands on the ability to detect a deceleration of a lead vehicle
resulting in an adaptation of THW to compensate for this. A number of other
studies have shown that choice of time-headway is sensitive to temporary
states. Fuller (1984) reported a time-on-task effect on THW for older truck
drivers in the late shift. After seven hours of driving, THW increased quite
strongly, accompanied by verbal reports of performance decrements, drowsiness
and exhaustion. In an experiment reported by Smiley et al. (1981) in an interactive
driving simulator, marijuana resulted in increased headway during car-following.
Smiley et al. (1986) again found that marijuana significantly increased
headway in a car-following task. Smiley et al. (1985) reported that marijuana
increased headway while alcohol decreased headway. These results strongly suggest
effects of temporary states such as fatigue or states induced by marijuana and
alcohol on preferred THW; fatigue and marijuana increase preferred THW, which
may be a reflection of an adaptation of THW to perceived adverse effects on
the braking response, whereas alcohol decreases preferred THW, possibly
because drivers overestimate their braking competence under alcohol.
The effects of task-related
factors and transient states refer to intra-individual differences. The results
suggest a process of adaptation of THW to changes in operational competence
which is influenced by task-related and state-related factors. From the same
perspective, inter-individual differences in following behaviour, may be
related to inter-individual differences in operational level competence, such
that preferred THW is adapted to limitations in braking-related competence.
These limitations in braking competence may be determined by specific skills
required for optimal braking performance. In that case drivers may adapt
time-headway to their braking skills such that the time available to reach the
same level of deceleration as the lead vehicle in case it brakes matches the
time needed by the driver to reach this level of deceleration. The former is
equivalent to the momentary time-headway. The latter may be related to braking
related skills of the driver. Extrapolated to the more general case, behaviour
on the tactical level is assumed to be adapted to operational skills. The same
reasoning was applied to speed choice in curves by Van Winsum and Godthelp
(1996). They found a strong relation between choice of speed in curves and
steering performance on straight roads, such that drivers adapt the speed in
curves to their steering competence. An important research question then
focuses on finding the relevant skills that discriminate drivers with different
preferred time-headways.
In the normal case of braking
for a decelerating lead vehicle, the driver adjusts the timing and intensity of
the braking response to the criticality at the moment of detection of a
deceleration of the lead vehicle and the development of criticality in time.
In this, TTC information is assumed to plays an important role (e.g. Van der
Horst, 1990; Cavallo et al., 1986; Cavallo and Laurent, 1988; Lee, 1976),
although it is not clear how TTC information affects the braking response.
However, when the driver is instructed to brake as fast as possible as soon as
a deceleration of the lead vehicle is detected, the timing and intensity of
braking are expected to depend on the limits of perceptual and motor skills
instead of TTC information.
The dominant view in studies of
braking has been that perceptual limitations, instead of response mechanisms,
are responsible for rear-end collisions. In the literature braking skill is
generally studied as the ability to brake as fast as possible instead of the
ability to tune the timing and intensity of braking to the dynamic
requirements of the situation. This is somewhat surprising given the
ecological desirability to brake with a velocity and intensity that matches
the requirements of the situation. In the literature, brake reaction time
(BRT), or alternatively, perception-response time is used as an index for
braking performance. This is defined as the interval between the onset of the
stimulus, usually the brake lights of the lead vehicle, and the moment the foot
touches the brake. BRT differs from reaction time (RT) as it is normally
applied in experimental psychology. RT for a decelerating lead vehicle is
measured as the interval between the moment the lead vehicle starts to decelerate
and the moment the foot is retracted from the accelerator pedal. Although BRT
includes reaction time, it covers the time to move the foot from the
accelerator to the brake pedal as well. A reduction of BRT has been proposed as
a means to reduce the number of rear-end collisions. Experiments that were
aimed at finding factors that decrease BRT have been carried out for years
(see for example McKnight and Shinar, 1992). For this purpose, center
high-mounted stop lamps (CHMSL) have become standard equipment in passenger
cars in the United States, although the evidence for actual reductions in BRT
by these lamps is limited (McKnight and Shinar, 1992, Sivak et al., 1981).
There is however some evidence that CHMSL reduces the number of rear-end
accidents (see for instance Rausch et al., 1982). Thus, the scientific answer
to the assumed perceptual limitations in braking has been to decrease the
detection time by technical means. Other factors have been found that affect
BRT as well. Johansson and Rumar (1971) found that BRT to anticipated events
is faster than for unexpected events. Olson and Sivak (1986) reported an
average BRT to expected stimuli of about 0.7 s. while it was about 1.1 s. to
unexpected stimuli. The expectancy effect was also reported by Sivak (1987).
The nature of the stimulus affects BRT as well. In car-following situations BRT
is faster compared to other situations such as the detection of a stationary
police car (Sivak, 1987). Furthermore, distance headway has a substantial
effect on BRT (see for instance Brookhuis and De Waard, 1994, McKnight and
Shinar, 1992 and Sivak et al., 1981).
From an adaptation perspective,
perceptual skills related to the detection of a deceleration of the lead
vehicle may be a determining factor for choice of time-headway. In that case a
relation is expected between preferred THW and reaction time. The reaction
time interval consists of a series of information-processing stages. The
additive factor method, introduced by Sternberg (1969), assumes that these
processing stages are serial and that the duration of these stages are
independent. It is a method for studying the locus of effect of differences in
RT. Several task variables are known to affect RT via effects on specific
information-processing stages. According to the additive factor method, if two
task variables interact in their effect on RT a common processing stage is
involved. Additive effects of two task variables on RT are indicative of
separate effects on different processing stages. In this chapter, the additive
factors method is used to determine whether differences in RT as a function of
preferred THW are caused by differences in the input side or the output side of
the information-processing chain. Figure 1 shows the successive
information-processing stages that are assumed to determine RT.
Stimulus degradation is known
to affect the stimulus encoding stage on the input or perception side of
information-processing (Sanders, 1990, Frowein, 1981). In braking for a decelerating
lead vehicle, the absence of brake lights (BL) may be regarded as a severe
form of stimulus degradation. Alternatively, differences in RT may have a
locus of effect on the output or response preparation side of the
information-processing chain. Time uncertainty, manipulated by means of
presentation of a warning signal (WS) in advance of stimulus presentation is
known to affect the output or motor side of the information-processing chain.
Sanders (1980a) and Frowein (1981) reported additive effects of time uncertainty
and stimulus degradation. This indicates that different
information-processing stages are affected by signal quality and time
uncertainty. Sanders (1980b) reported an interaction between time uncertainty
and instructed muscle tension on RT. This suggest that the factor WS
affects the motor-adjustment stage.
Figure 1. Information-processing stages during the reaction time
interval
as discussed by Frowein (1981)
Also, Spijkers (1989) reported an interaction between time uncertainty
and response specificity suggesting an effect of time uncertainty, or WS, on
motor adjustment. Motor adjustment represents the stage where the state of
motor readiness is modulated by straining the muscles.
The additive factor method has
not only been applied to the study of information-processing stages, it has
also been used to study individual differences related to, for example,
dementia (Jolles, 1985) and hyperactivity in children (Spijkers and Curfs,
1986). This is important since the present study uses the additive factor
method to explore information-processing factors underlying individual
differences in behaviour.
In summary, if short followers
differ in RT from drivers who follow with a larger THW, the reasons for
differences in RT may be located on the input and/or output side of the
information-processing chain. It can then be tested whether short followers
differ from drivers with a larger preferred THW in the stimulus encoding stage
with the BL manipulation. If drivers with a larger preferred THW are less
efficient or slower in stimulus encoding, stimulus degradation is predicted to
result in a relatively larger effect on RT for these drivers. Thus, differences
in stimulus encoding as a function of preferred THW expresses itself as an
interaction between preferred THW and the BL manipulation on RT. This would
mean that differences in RT as a function of preferred THW are caused by faster
detection by short followers of a deceleration of the lead vehicle.
Alternatively, an interaction between preferred THW and the WS manipulation on
RT such that RT of short followers is less affected by the WS manipulation
than the RT of drivers with larger preferred THW, would suggest that short
followers reach the state of required motor readiness faster. In that case,
differences in RT are related to response mechanisms instead of perceptual
mechanisms.
Choice of time-headway may also
be related to the speed at which the driver is able to move the foot. In that
case choice of time-headway may be an adaptation to individual differences in
motor speed. However, the additive factor method has never been successfully
applied to the motor phases of response execution. This means that there is
not sufficient reason to apply this method to the examination of motor
execution during the braking response. Also, there are no theoretical
predictions for the effects of WS and BL on the duration of the motor phases
that follow the RT interval when the subjects are required to brake as fast as
possible.
In summary, the following
questions are examined in the present experiment :
1) Is preferred time-headway related to differences in reaction speed to
a deceleration of the lead vehicle, and if so, are the differences located on
the perceptual or the response side of the information-processing chain.
2) Is preferred time-headway related to skills involved in motor execution.
The experiment was performed in
an interactive simulator. This allows full control over the behaviour of the
lead vehicle and accurate on-line measurement of time-related variables.
Method
Apparatus. The experiment was performed in the driving simulator of the Traffic
Research Centre (TRC). This fixed-based simulator consists of two integrated
subsystems. The first subsystem is a conventional simulator composed of a car
(a BMW 518) with a steering wheel, clutch, gear, accelerator, brake and
indicators connected to a Silicon Graphics Skywriter 340VGXT computer. A car
model converts driver control actions into a displacement in space. On a
projection screen, placed in front, to the left and to the right of the
subject, an image of the outside world from the perspective of the driver with
a horizontal angle of 150 degrees is projected by three graphical videoprojectors,
controlled by the graphics software of the simulator. Images are presented with
a rate of 15 to 20 frames per second, resulting in a suggestion of smooth movement.
The visual objects are buildings, roads, traffic signs, traffic lights and
other vehicles. The sound of the engine, wind and tires is presented by means
of a digital soundsampler receiving input from the simulator computer.
The second subsystem consists
of a dynamic traffic simulation with interacting artificially intelligent
cars. For experimental purposes different traffic situations can be
simulated. The simulator is described in more detail elsewhere (Van Wolffelaar
& Van Winsum, 1992 and Van Winsum & Van Wolffelaar, 1993).
Procedure. The experiment was preceded by another one in which the same subjects
had been driving in the simulator for about one hour. Instructions were
delivered in writing. Preferred time-headway was measured as follows.
Subjects were instructed to drive 80 km/h where possible and to follow the
lead vehicle at the distance they would choose in real traffic. A lead vehicle
in front of the simulator car controlled its speed such that a THW of 1 second
was maintained. After a while the lead vehicle started to maintain a constant
speed of 80 km/h and the subject was required to choose the preferred THW. As
soon as the preferred THW was reached the subject pressed a button. Time-headway,
calculated as distance headway divided by the speed of the simulator car in
m/s, at the moment the button was pressed was used as a measure for preferred
time-headway (THWpref).
After this, braking performance
was measured. Four trials were executed successively. A trial consisted of
braking with the instruction to brake as fast as possible followed by braking
with the instruction to brake normally. Only the results of braking responses
with the instruction to brake as fast as possible are reported here. Subjects
were requested to drive with a constant speed of 80 km/h and not to exceed the
lane boundaries. Speed (in km/h) was continuously projected on the screen in
front, allowing subjects to monitor the behaviour of the lead vehicle. The lead
vehicle maintained a constant time-headway of 1 second. After a while, i.e.
about 1 minute, it braked to a full stop
with a deceleration of 6 m/s². In two trials, a warning signal (WS) was
presented 1 second before the lead vehicle braked, while in the other two
trials no WS was presented. A WS consisted of three stars projected on the
screen during 1 second. Subjects were told a WS indicated that the lead
vehicle might brake after 1 s. They were requested not to release the right
foot from the accelerator until they were sure that the lead vehicle actually
braked. The lead vehicle only braked when the accelerator position was not
more than 5% less than 1 second before. This means that braking of the lead
vehicle never occurred while the S was releasing the foot from the accelerator
pedal. In two trials the lead vehicle carried brake lights during braking,
while in the other two trials the brake lights were switched off. This constitutes
the BL manipulation. The trials were administered in four different orders
(see table 1). Subjects were randomly assigned to one of these orders with the
restriction that the same number of subjects were represented in each order
of trials.
Table 1. Order of trials. ! means not
Order
1 2 3 4
A
WS- BL WS-!BL !WS- BL !WS-!BL
B
WS-!BL
WS- BL !WS-!BL !WS- BL
C !WS-
BL !WS-!BL WS- BL WS-!BL
D !WS-!BL !WS- BL
WS-!BL WS- BL
Data collection and analysis. Speed, distance-headway, time-headway, accelerator- and brake
position were sampled with a frequency of 10 Hz. Reactions to braking of the
lead vehicle were stored in an event file. These events were monitored with a
frequency of 50 Hz. The following events were stored:
- 1) time of presentation of WS
- 2) time of braking of lead vehicle (t0)
- 3) time at which accelerator position was decreased >= 5% since 2
(tacc)
- 4) time at which brake pedal position was >= 5% (tbr)
- 5) time at which a brake maximum was reached (tmaxbr)
- 6) value of brake maximum (MAXBR)
Reaction time (RT) was calculated as 3-2. Movement time (MT) was
calculated as 5-3. MT was recoded as a missing value when there was more than
one brake peak in a trial. The occurrence of more than one brake peak
indicates that the subject braked, retreated the foot, and pushed the brake again.
This indicates that the instruction to brake as fast as possible was not
followed and it occurred in two subjects.
The effects of WS and BL on RT
and MT were tested with an analysis of variance repeated measurement design.
Preferred time-headway was treated as a between-subjects factor.
Subjects. 78 subjects participated in the experiment, 38 were male and 40 were
female. 40 subjects were younger than 25 years of age, and 38 were older, but
not older than 40. The average number of years the subjects were licensed to
drive a car was 7.38 (sd. 4.87), total kilometrage was 88600 km (sd. 134355) on
average, while the average annual kilometrage was 11786 (sd. 14794).
Results
Three groups (THWpref groups) of equal size were created from
the distribution of preferred time-headway. The group 'short' followers
includes the subjects with smallest preferred time-headway, the group 'medium'
followers contains subjects in the middle range of preferred time-headway,
while the group with highest preferred time-headway are the 'long' followers.
The average time-headways of these groups can be seen in table 2.
Table 2. Average time-headway
group THW n
short 1.58 26
medium 2.13 26
long 3.16 26
The effects of THWpref groups on RT and MT are listed in
table 3.
Table 3. Effects of THWpref groups on RT and MT, df between
brackets.
variable F p
RT 0.25 (75,2) 0.790
MT 0.75 (72,2) 0.477
Short followers did not exhibit a faster RT than drivers with a larger
preferred time-headway. Also the duration of the movement phase of braking (MT)
was not significantly affected by THWpref groups..
The effects of WS and BL on RT
are shown in figure 2. There was a significant main effect of WS on RT
(F(79,1)=45.91, p<0.001). The effect of BL on RT was statistically
significant as well (F(79,1)= 290.41, p<0.001). The interaction was not
significant (F(79,1)=2.18, p=0.144). WS and BL had additive effects on RT in
the expected direction.
The effects of WS and BL on MT
are presented in figure 3. WS had a significant main effect on MT
(F(76,1)=12.50, p<0.001). The effect of BL was not significant
(F(76,1)=0.21, p<0.646). The interaction was not significant (F(76,1)=0.49,
p<0.487).
The interactions with THWpref
group are listed in table 4.
Table 4. Interactions of THWpref group with WS and BL.
variable effect F p
RT THWprefxWS 0.00
(75,2) 1.000
THWprefxBL 0.02 (75,2) 0.985
THWprefxWSxBL 0.35 (75,2) 0.708
MT THWprefxWS 1.64
(72,2) 0.200
THWprefxBL 4.31 (72,2) 0.017
THWprefxWSxBL 0.63 (72,2) 0.537
The interactions of WS and BL with THWpref groups on RT were
not significant. Thus, no evidence was found for differences between short
followers and drivers with a larger preferred THW in the stimulus encoding and
motor-adjustment stages. The interaction between THWpref and BL on
MT was significant. This interaction was analyzed in more detail. MT of the
two extreme THWpref groups (short and long followers) were compared
for the BL and non-BL trials separately. MT during BL trials was significantly
faster for short followers compared to long followers (F(49,1)=4.17,
p<0.05). During non-BL trials MT was not significantly different for short
and long followers however (F(49,1)=0.72, p=0.401), see figure 4. This means
that only in trials in which the brake lights were switched on short followers
moved their foot faster to the maximum level compared to long followers.
Post-hoc analyses revealed that the THWpref x BL interaction on MT
was mainly caused by an effect of preferred THW on MT for the first braking
trials in which the lead vehicle carried brake lights. The results of
regression analyses with MT as a dependent variable and preferred THW as an
independent variable are listed in table 5, for BL and non-BL trials
separately. It can be seen that only for first trials in which the brake lights
on the lead vehicle were switched on MT was a function of preferred THW, such
that drivers with a smaller preferred THW moved their foot faster from the
accelerator pedal to the brake maximum.
Figure 2. RT as a function of WS and BL.
Figure 3. MT as a function of WS and BL.
Table 5. Effects of regression analyses of THWpref on MT for
trial orders 1, 2, 3 and 4
and for BL and non-BL trials separately (df between brackets).
Order Beta F
BL trials
1 0.50 12.67 (38,1) **
2 0.02 0.02 (34,1)
3 0.29 3.59 (40,1)
4 -0.29 3.08 (34,1)
non-BL trials
1 -0.18 1.06 (33,1)
2 0.18 1.41 (40,1)
3 -0.17 0.96 (34,1)
4 -0.11 0.49 (40,1)
** = p < 0.01; * = p < 0.05
Figure 4. Average MT for short and long followers, for BL and non-BL
trials.
It was tested whether this had caused the THWpref x BL
interaction to become significant. The THWpref x BL interaction was
examined for the last two trials (3 and 4) only. This interaction was not
significant (F(75,2)=2.18, p=0.120), while the THWpref x BL
interaction was significant for the first two trials (1 and 2) only
(F(72,2)=4.52, p<0.05).
Discussion and conclusions
The experiment was performed in an interactive driving simulator.
Drivers were subjected to a number of scenarios in which the lead vehicle
braked sharply from 80 km/h until it came to a full stop. The lead vehicle
started to brake at a time-headway of 1 second. Subjects were instructed to
brake as fast as possible as soon as the deceleration of the lead vehicle was
detected. Subjects knew in advance that the lead vehicle would brake.
Presentation of a warning signal (on/off) and application of brake lights on
the lead vehicle (on/off) were administered in a within-subjects design,
resulting in four braking conditions.
The theoretical perspective of
the present study was that drivers adapt time-headway to their braking skills
in such a way that the time available to reach the same level of deceleration
as the lead vehicle in case it brakes matches the time needed by the driver to
reach this level of deceleration. Individual differences in choice of
time-headway are then expected to be related to individual differences in
braking skills. Braking for a lead vehicle requires a number of skills varying
from perceptual skills needed for a fast detection of decelerations of the lead
vehicle to perceptual-motor skills involved in tuning the motor response to
visual input. This study was aimed at finding the relevant skills related to choice
of time-headway during car-following.
In the literature on braking
perceptual mechanisms, such as the estimation of time-to-collision and the
detection of deceleration of a lead vehicle, are emphasized as important
skills. Also, the ability to initiate braking as fast as possible is seen as an
important factor in rear-end collisions. Starting from the existing literature,
it was investigated whether choice of time-headway is related to the ability
to initiate braking as fast as possible. Using the logic of the additive factor
method the locus of effect for differences in reaction time was examined. The
stimulus encoding stage of the information-processing chain was manipulated by
switching the brake lights of the lead vehicle on or off. This resembles a
manipulation of the factor stimulus degradation. The motor-adjustment stage was
manipulated by the presence or absence of a warning signal 1 second in advance
of stimulus presentation (deceleration of the lead vehicle). The presentation
of a warning signal affects time uncertainty, a factor that is known to affect
the motor-adjustment stage. The manipulations both had statistically
significant additive effects on reaction time. This confirms the results
reported in the experimental psychological literature that different stages are
selectively affected by these two manipulations. However, no significant
effect of preferred time-headway was found on reaction time. Also, no
significant interactions of preferred time-headway with either the brake lights
or the warning signal manipulations were found on reaction time. This indicates
that choice of time-headway is not related to reaction time. It also indicates
that choice of time-headway is not related to the speed at which a deceleration
is detected or to the speed at which the state of motor-readiness is reached.
The results on movement time
(MT) revealed a different pattern. The factor warning signal had a significant
effect on movement time; presentation of a warning signal resulted in a larger
movement time. This result is difficult to explain. Generally, in laboratory
experiments no effects of time uncertainty on movement time are found (see f.i.
Frowein, 1981). A possible explanation is that the absence of a warning signal
resulted in a longer reaction time and thus a higher criticality at the moment
the motor response was initiated. This required the subjects to speed up the
motor response. However, the absence of a significant effect of the factor
brake lights on movement time makes this explanation highly unlikely because
the brake lights manipulation had much stronger effects on reaction time.
If there are effects of criticality on
movement, the manipulation of brake lights is expected to have a greater effect
on movement time than the warning signal manipulation. This obviously was not
the case. Also, since the subjects were instructed to brake as fast as possible,
criticality effects were not expected. There was no significant effect of
preferred time-headway on movement time. This means that there is no evidence
that short followers differ from drivers with a larger preferred time-headway
in the ability to generate a faster motor response per se. However, the
interaction between preferred time-headway and the brake lights manipulation
on movement time was significant. Only when the lead vehicle carried brake
lights, short followers moved their foot faster to the brake maximum than
drivers with a larger preferred time-headway. The relation between preferred
time-headway and movement time was absent when the lead vehicle did not carry
brake lights. This is partly consistent with the results reported by Marteniuk
et al. (1988) in a study of motor learning. They found that as the performer
is more skilled in the execution of a motor task, changing the feedback
conditions strongly interferes with motor execution. The absence of brake
lights may be regarded as a strong change in feedback conditions, since the
brake lights of the lead vehicle are an important cue for the driver in
braking. Post-hoc analysis revealed that the interaction of preferred
time-headway with the brake light manipulation on movement time was mainly
caused by a trial order effect. In the first braking maneuver there was a
strong effect of preferred time-headway on movement time, only if brake lights
of the lead vehicle were switched on during braking. This effect was absent in
later braking maneuvers. The first braking maneuver differs in one important
aspect from later braking trials. During later braking trials the subjects knew
the level of deceleration of the lead vehicle and the duration of its
deceleration, while this information was not available to the driver during the
first braking trial. This suggests that preferred time-headway is related to
the skill to transfer visual feedback to a required motor response. During the
first trial visual feedback had to be interpreted during the course of braking,
while during later trials the required motor response was known even before the
response was generated. This means that for later trials a standard learned
fast response could be generated while in the first trial the transformation of
visual feedback to the motor-response may have played some role. This suggests
that the differences in response execution speed as a function of preferred
time-headway are restricted to braking situations characterized by uncertainty
concerning the braking by the lead vehicle, the required deceleration and the
duration of braking, as is the case in normal car-following situations.
Subscribe to:
Posts (Atom)